There are 5 color screenshots of roblox from 2004-2005, with 2 being from 2004 and the other 3 being from 2005. To start off with, we’ve been sourcing as much information as we can find. Since you can still find all the G3D versions on sourceforge, and since we now know enough about how ROBLOX functioned from 2004-2005 through nearly a year of research from the patents and mcguire’s 3 color screenshots, we here at the clientsearch decided it would be feasible (and fun) to create a functioning replica of roblox using G3D. ROBLOX’s default skybox from 2003-2009 was lifted directly from the G3D demo, with ROBLOX relying on version 6.09 from ~2007-2010.Īnd there you have it, a simple explanation of ROBLOX’s legacy rendering system.
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It has built-in skybox, sun, lens flare, and simple UI functionality implemented, which ROBLOX made full use of when G3D was used as the primary rendering method, from 2003 to 2007, and when G3D was available as an option, from 2007 to 2010. G3D is made to allow for better ease of use with OpenGL when programming in C++. It relies on several libraries and engines to achieve what it does: in 2007, these were the FMOD sound system, Lua 5.0, Scintilla (the program used for writing and editing scripts in-studio), and the Graphics3D innovation engine by Morgan Mcguire, aka “G3D”. In-game camera controlled by arrow keys, right mouse button, and scroll wheel. Client could be installed from the website. The properties were Title, Description, Color, Image, Row0, Row1, Row2, Row3, and Row4.Įarly evidence of planning for humanoids and multiplayer - Humanoids in the form of ‘PhysicalCharacter’, a subInstance of Models intended for models such as the red/blue figures, with support for Posing (sit, stand, and climb) and Control.
Would display in the upper right-hand corner of the screen whenever a part or model with set cards was selected. To this day, trying to set a part’s surface to “Bumps” will instead turn it into a Glue surface.Ĭards - A section of properties for parts and models. Surfaces and Joints existed. “Bumps”, a surface type resembling studs but later superseded by Glue, would create raised square bumps on the entire face of any surface it was applied to. This technique was abandoned by 2006 at the latest. Think of how the oldschool Toolbox worked: it was a webpage rendered inside the game window that could send special function calls to the program to insert content, use certain building tools, manipulate bricks, etc. *full ability to use the program required input from buttons on the roblox website, rather than in a UI hardcoded into the exe. The 3D view would show some general information, but build tools were contained in an html panel on the website. 2004Įrik Cassel, Keith, and David Baszucki are Roblox’s primary developers.īuilds of roblox from this time were most likely attached* to the browser. Roblox, Dynablox, and Goblox domains are registered by Jim Stevens. This post will be updated over time as more information is found. You can play around with the restored site for yourself here. For months I have known that the 2004 site contains elements making it nigh-certain that gameplay with the 2004 client required some site-based input, but now that I have corrected the site’s display errors I can finally confirm exactly how that input would have looked:Īs an added bonus, here’s a (chronologically inaccurate) rendition of what roblox gameplay might have looked like in this era, using the G3D 2005 remake. It took a bit of finagling, but the end result is functional and visually faithful to the two previously known screenshots. Not only were these both yet undiscovered, they are also now the oldest confirmed archives of the roblox website, being from August 2004, which puts them slightly after archives of the earliest Roblox forum posts.Īnyways, armed with the correct css and landing page, I set forth to finally fix the 2004 webpage. The archived images are displayed below:Įarlier today, a user by the name of Ktoby found two critical archives: the original 2004 landing page and the roblox.css file from 2004. I personally have tried to fix what’s available but to no great success.
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Save for two archived screenshots, the only archive of the site in the wayback machine lacks functional CSS or javascript, as well as displaying no pictures whatsoever. The 2004 edition of the roblox website has been something of a mess for a while now.